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Shadowrun hong kong walkthrough
Shadowrun hong kong walkthrough





NPC dialogues also seemed a little pushed, I mean really, those people like to talk and talk and it sometimes annoying, it was better done I think in previous titles.

shadowrun hong kong walkthrough

Comparing it to its predecessor Dragonfall, the game was surprisingly easy, and I was expecting a much much more hard fight for the end game. There are of course bad stuff: occasional bugs, where a character would appear in the matrix twice, or a quest might sometimes get bugged, though without breaking it, at least on my patched version, I’ve read stuff about missions being bugged from time to time but I never experience it. The characters were really original and non boring, might be a personal opinion, but you get attached to them the same way you would in games such as Planescape: Torment or NWN2: Mask of the Betrayer, two other games that excelled at this, in my opinion. The China thing really strikes as an unique environment, differentiating itself from the previous two Shadowrun Retruns games.

shadowrun hong kong walkthrough

The story and the whole game atmosphere was also very good, revealing itself as the game progressed. I liked the thing that the game wasn’t that linear, and just like the previous series of the title but more so actually in this game past actions do influence future outcomes.

shadowrun hong kong walkthrough

Apart from that I really liked the fact that there were whole missions that could have been resolved without wasting a single bullet, the whole role-playing thing comes in play here.

shadowrun hong kong walkthrough

I’ll keep this short: Good isometric graphics with a rather unique design style (portraits, environments, etc.), really wonderful music, nice turn based combat system that actually doesn’t get boring.







Shadowrun hong kong walkthrough